Just thought I'd share this here in case fellow Max die-hards haven't seen it. The man himself - Master Zap - demos the nice results we can achieve in Max's Nitrous viewport, which funnily enough have been there for a few years now. It's not perfect, but it is being actively worked on. Fully modernising Max's viewport to a…
There are improvements in 2021. Way faster to set up cos of a new simpler PBR material and a new Environment OSL map. Better screen-space AO in viewport too. Check this more recent vid: https://www.youtube.com/watch?v=kDtz_lpWi4g
I voted too. Truly astonishing, when considering Blender's new RTR engine is actually capable of previewing PBR materials accurately enough as to not having to hit render at all. I'm only a partime Max user and really just for polygonal hard surface modeling, at that so I hope ADSK for everyone's sake are taking note.
Their BTT have always had a few goodies like proper /smooth response on changing baking ray direction. I always managed to get nicer smooth projection and view angle compensation with its RTT for faking a few things on extremely low poly environment models. But once they dropped mental ray it became so much of a pain in…