@poopipe Thanks for this: "In maya you could set texel density to 512 px/m and tell it the map size is 512 before clicking the button." That made it clear :) Have a great day ahead!
As I said above you simply need to set density based on a 1m texture. You don't need to know a density or size. The numbers you give the tool are irrelevant as long as the ratio between the two is 1:1. In maya you could set texel density to 512 px/m and tell it the map size is 512 before clicking the button. If you're…
Correct me if I'm wrong. The texel density needs a map size. 1024 or 512. I want to be indifferent of the map size. Hence the, 1 meter to 1 UV tile for the mean time.
Thanks for the response @BIGTIMEMASTER Regarding ("Texture size/texel density = metres per uv tile"), I'm not sure how to make my 1 meter objects per 1 UV tile with the equation above because I don't have a texture size/texel density in mind :( For the sake of the argument, even if it is 512, 1024 or 2048. I want it all…