Hi, Is it possible to set 1 UV tile for 1 meter measurement in real world? All the references point out to texel density but I am not after the texel density but rather the real world measurement of 1 meter having a 1 UV tile. Is there a way around this? Thank you for looking at the problem.
Thanks for the explanation, but I'm not quite sure the question has been answered: "Is it possible to set 1 UV tile for 1 meter measurement in real world?" A brute force of doing so is like creating 10cm plane. By default, it fills out the whole UV tile. Since I'm aiming 1 meter per 1 UV tile. I'd have to resize…
Correct me if I'm wrong. The texel density needs a map size. 1024 or 512. I want to be indifferent of the map size. Hence the, 1 meter to 1 UV tile for the mean time.
Thanks for the response @BIGTIMEMASTER Regarding ("Texture size/texel density = metres per uv tile"), I'm not sure how to make my 1 meter objects per 1 UV tile with the equation above because I don't have a texture size/texel density in mind :( For the sake of the argument, even if it is 512, 1024 or 2048. I want it all…
As I said above you simply need to set density based on a 1m texture. You don't need to know a density or size. The numbers you give the tool are irrelevant as long as the ratio between the two is 1:1. In maya you could set texel density to 512 px/m and tell it the map size is 512 before clicking the button. If you're…
Yes, but I mean in relation to the texture. For example, a tiling brick wall being the classic. Or in the case of a unique 0-1 asset, the details in the texture in relation to the scale of the mesh.
RE: trying to do specifically. I was tasked by a visualization firm to UV objects 1 meter per UV tile. The materials are probably procedurally generated. That is why there is no specific map size in mind.
I don't think I explained myself very well.. ... mapping to a texel density is the same as mapping to a distance, you're just defining the distance in pixels rather than metres. The important number when clicking the set texel density button is the ratio between texel density and texture size, not the values themselves .…