You'd create a set of tileable textures to work with - it would be difficult and largely pointless to create an entire building in Mixer as there's not enough texture resolution to properly display a building with only 4k or 8k pixels to work with. I would recommend looking up tutorials on how to use tileables to create…
You can create materials from photos using Mixer currently. Try adding a mask stack to a layer and then use the three-lined menu right above the mask stack to use the Smart Mask/Material system.
Thanks @Synaesthesia, my doubts is mostly if Mixer does have all is needed, starting from pictures of real world materials, to create tilable textures for game engines. I.e I see normal map creation as experimental, but no AO or transparent, displacement etc. Need I to create them in another tool such as Photoshop Edit:…
Wanting to create a realistic archviz of an existing building, I want to map his true materials.Having no experience in texturing I approached Quixel Mixer, but what I didn't understand is if Mixer can start from the photo or photos I can shot at various building materials (steel, aluminum mostly, no scan is possible due…