Say that i have already uvs and painted texture for an object, and i want to add afterwards an object with already uved and painted texture too: https://prnt.sc/n0xea7 I there a way to move uvs while moving the texture too at the same time, because moving the uvs and then going to photoshop trying to match the paint to the…
There isn't a way to do this automatically. Currently the way I've done it is using a custom atlaser in substance designer to position and scale the textures all at once into a given atlas position and then an accompanying custom script in 3DS Max, that moves the UVs of a selected object/object set into the correct…