Day 11 Mostly a technical day. The goal was to set the UE4 project and get a simple driveable vehicle. I used my previous project - Modular Vehicle - as a base for this project to speed up things.I'm planning to use layered materials and use Substance Painter mostly for drawing masks to save a reasonable amount of memory.…
Day 100: What’s new: * Final polishing of a project * Project submitted to UE4 Marketplace * Created multi-layered vehicle shader for Unity - it has all the same parameters as in UE4, except surface effects/camouflage. * Submitted vehicle models to Unity Asset Store. Modular Vehicle Vol.2 now finally complete.
In this short tip, I want to describe my workflow of making vehicles for this project. 0. Decide what you want to make. 1. Gather references. You need all sides of the vehicle because they are mostly asymmetrical. 2. Make high poly mesh by using reference images. I'm using Blender. Mostly I'm using the following modifiers:…
Day 14 Texturing workflow established. After some research, I finally decided to use the same workflow as Epic Games used for Paragon. I tried to use layered material system (spent one day for that) but then saw that currently this system is discontinued (things may change this year or may not), so I didn’t risk to use it…
Modular Vehicle Vol.2 now finally complete. Video: https://www.youtube.com/playlist?list=PL_KX9infRdRhJ_wabAlV2cmSgxSvapqeO High poly versions can be found on my Artstation: https://www.artstation.com/keos Full project available on UE4 Marketplace: https://www.unrealengine.com/marketplace/en-US/slug/modular-vehicle-vol…
Modular Vehicle Vol. 2 now available on UE4 Marketplace: https://www.unrealengine.com/marketplace/en-US/slug/modular-vehicle-vol Vehicles from this project also available on Unity Asset Store: https://assetstore.unity.com/publishers/21665
Day 35 Not dead yet. Still working on this project from time to time (amount of days in the title is an amount of actual days when I worked on this project). What’s new:- Customization system is almost done (in-game materials and modules tweaking). This feature required to remake all internal architecture of the vehicle,…
Day 96: What's new: General improvements:- Vehicle AI, Aircraft AI, and Character AI improvements.- First Person Character HUD, Health/Death support and Game Over screen. Showcase environment improvements:- Mountain Tunnels- Vehicle Bunker- Graviton Research Facility…
Nice! For the surface effect i would make them affect the vehicle way faster; looks a bit too slow to get full of sand or snow right now i think but really nice touch!