Hello, I want to be a character artist and today I am learning anatomy along with sculpting in Zbrush. I saw some interviews with pro character artists, and some of them mentioned that they have a human figures that helping them to maintain proportions and improve quality of a work. I inspected some local and online…
I can't really tell you what to buy. If you're that passionate about learning anatomy and want to spend the money then it's up to you what to get. If nothing else they make a beautiful ornament. ;)
Doesn't Zbrush itself have a pretty detailed female anatomy figure where you could strip off one мuscule after another. Even having its latin namings. If it's not enough I could only think about some Von Hagens figures
I'm pretty sure that's the magnetic one you saw. There was another site but it's been ages since I looked into this so I'm trying to find it. Why not start with studying digital anatomy figures/scans first and then maybe get an expensive maquette when you're sure you will continue sculpting?
OP, avail yourself by learning anatomy first, instead of pedantically searching for an optimal suite of refs that will neither empart a basic perception nor enble 'tactile' fluidity when generating chars via a 3d viewport perspective. Don't repeat a common novice assertion that simply 'copying' a figurative still life or…
Time is irrelevant as you get out what you put in, but if you're already comfortable using 3d software and asset pipeline then you can focus on anatomy/sculpting. Yes, that's the site I was trying to remember. As for the errors with the 3dT maquette, it's only minor(one of the scapula muscles origin/insertion is inaccurate…