Hi all, I need some help on figuring out what will be the best way to approach a test I received. The test is a not-so-hard environment with a texel density of 128 px/m. I can get the right density with a script for 3ds max but what to do when it comes to modular pieces? The UV become so small that the textures can't be…
I know how to make a modular environment but for this particular case I don't know how to make a tileable piece which maintain the same texel density as the others because the uv are becoming really tiny at 128 px/m so I can fill all the space of the UV shell.
What exactly is the tiling issue? I'm having hard time visualizing why working with a small UV shell would be inherently difficult. Is there a screenshot you can share. As far as I'm aware a UV island is the same as a UV shell also so I can't discern what exactly you're trying to line up? Are you using a 128x128 image as…