Hi all, I need some help on figuring out what will be the best way to approach a test I received. The test is a not-so-hard environment with a texel density of 128 px/m. I can get the right density with a script for 3ds max but what to do when it comes to modular pieces? The UV become so small that the textures can't be…
Are you modeling to real world scale? If your 0-1 uv space is 1m2 and your pillar is only about 400mm tall when scaled to texel res then your scale must be off. As for trying to snap all the modular border uvs to the edge of 0-1 you're looking at it the wrong way. With tiling textures you take advantage of the infinite…