This remains such a valuable kick-off platform for me. I'm currently tied up with a couple of work tests for a few job applications, but I can't wait to put the advice here to practice, trying out the different fields in earnest quicker projects, then getting to grind on nicer quality portfolio pieces that I allow time and…
Thank you both for your replies! They seem to point towards the same thing, same with Zi0. The call for spending longer on higher quality portfolio projects seems unanimous, so long as my target quality is right for the companies I want to apply to, and so long as I posess the skills to deliver that within a couple of…
Alright, interesting. As you can see, I know some basic PBR, but not sure I could confidently sell my skills as such. So perhaps a round of studying is in order before attempting a gun project. And thanks for quoting a decent timeframe for a portfolio project like this, and it's great to hear from someone with experience…
Ah, and I should explain. One reason I'm so anxious and eager to ask about examples and scopes for what kind of projects I should set out for, is that I've struggled a lot with perfectionism and setting over-ambitious projects in the past. Shoot for the stars, they say, and sure enough, that's good and all, but when you…
I keep reveling at the amazingly useful replies I've gotten here, and I hope I can really absorb it all. Like all good advice, this does raise a few follow-up questions. @Ex-Ray , your advice really seems very well-rounded and informed here, and seems to build nicely on what the others have said. Do you have any examples…
STORY TIME SHIT FIRST I'm a Finnish game artist, 26 years old, with a small resume and smaller portfolio. So after 9 months of moping around after I was done with the military, after I was done with my cool LEGO internship, after I was done with everything from uni related to actual game work... I got a job doing some…