Hi,I was wondering if anyone has a solution or knows of a plugin that might help with this issue I am having. I know geometry smoothing is handled differently between Maya & 3ds max. (Maya assigns edge weight to affect smoothing between faces, while in 3ds Max smoothing groups are used). The problem is, when loading a…
Thanks for your input guys, I will explore these options. @musashidan Yeah thanks, I am familiar with the hard/soft edges option in Max, but for my purposes Max smoothing groups are preferable. @Swordslayer The models are created in Maya by an outsourced artist and saved into .max format on their end before submission.…
Try putting a Poly select mod on first and then the Edit poly mod>collapse the stack. It's ridiculous smoohing between Maya/Max still hasn't been fixed considering they are both Adesk flagship products with a 'send to.....' button feature between the 2. I often get .fbx files from Maya and the normals are completely…