Hi,I was wondering if anyone has a solution or knows of a plugin that might help with this issue I am having.
I know geometry smoothing is handled differently between Maya & 3ds max. (Maya assigns edge weight to affect smoothing between faces, while in 3ds Max smoothing groups are used).
The problem is, when loading a model that was created in Maya into 3ds Max the smoothing appears ok at first, but breaks completely once any sort of edit poly modifier is used. Having to redo smoothing all over again in 3ds Max at this point is tedious and a big waste of time. Is there an option/plugin for either Maya or 3ds Max that can convert Maya edge-weighted smoothing to be editable in 3ds Max? Or maybe some sort of script for 3ds Max that can assign proper smoothing by reading the face normals from the imported Maya geometry?
Thanks
Replies
@musashidan Yeah thanks, I am familiar with the hard/soft edges option in Max, but for my purposes Max smoothing groups are preferable.
@Swordslayer The models are created in Maya by an outsourced artist and saved into .max format on their end before submission. Using .fbx format instead with the correct export/import settings might be the best solution.
Cheers
I like smoothing groups because they're stored explicitly and you can select by them.