BAKING AND TEXTURING WORKFLOW Below are the steps involved in the baking process in Marmoset Toolbag and then moving my supporting maps and geo into Substance Painter for the final textures. 11. BAKING SETUP IN MARMOSET TOOLBAG 12. ADJUST AVERAGE/EXPLICIT NORMALS 13. FINAL NORMAL BAKE, LEFT 14. FINAL NORMAL BAKE, RIGHT 15.…
CHECKING THE PBR TEXTURES WITH LIGHTING When I finished texturing in Substance Painter, I used Iray to render lighting back plates. This is important to see how the PBR textures hold up in different lighting environments because certain roughness and dielectric material values such as metals can look different in each…
This is an environment prop that I am working on as a personal project. The purpose is to use this for future staging in an environment scene. My goal is to demonstrate a step-by-step process breakdown for modeling assets. The end result is to achieve a photo realistic look with a game model. This model is textured using a…