Hi! I'm wondering if there's a way to store all data info in the same lightmap texture instead of being splitted in different textures such as NormalizedAverageColor, ShadowMap, etc. Maybe by editing few lines in the config files? I do this question because I'm moving the lightmaps to an older version of UDK with no…
Mirror's Edge modding related, ME did use an external Baked lighting tool called Beast (same as Enlighten) once modders found out the editor they noticed there was no way to get the same lighting as the original game because the UDK version was the 2008 one, the only way to get is by importing the lightmap textures from…
I doubt, especially because lightmaps are already rgb textures with information in all of the channels. Also, I'm really not sure why are you using UDK, and why are you trying to move to an even older version.