@r3Dmond , it seems that textureDeformer checks incoming projection type. I noticed that if I had it set to UV space and connected a triplanar mode projection, it flips over to Local. Trying to swap back to UV mode after that nets the error: // Error: textureDeformer3 (Texture Deformer): The texture node 'projection4' does…
Yes, I've tried. But if I plug the simplex noise directly into the defomer nothing happens. If, instead, I plug into it the volume noise though (which I think comes with it's own triplanar mapping) it works flawlessly, no additional projection node needed. I kept on testing and as far as I can't tell there seems to be some…
Hello everyone, Lately I've experimented with the texture deformer functionality in Maya and I'm getting interesting results. My main goal is to procedurally generate rocks within Maya and I'm using various procedural noise textures layered together to obtain the shapes I'm looking for and in particular I'm using mostly…
We had the same idea, I was planning to try the three planar projection thing next. Thank you for taking the time to answer in such detail, I really appreciate it. I love Maya but it's too bad it doesn't really lend itself to this type of workflow, or at least not without some prior node magic. Again, thank you for the…