Select the map nodes you want to have the same coordinates and run this script. After that, the mapping coordinates for those nodes will be instances so changing parameters of one will affect all the others: (<br> local currentView = SME.getView (SME.activeView)<br> local selectedNodes = currentView.getSelectedNodes()<br>…
Is this possible? It gets tiresome entering uv settings for a bitmap in other required ones. In bLender, there is a uv mapping node that saves time on this issue. All uv mapping tweaking updates on all the required bitmaps. 3DSmax needs something like this.
@Swordslayer Thanks a ton. What of if you want to make one or more of the instances unique at some point? would another script be needed? Thank u for the script. :- )