Hello. I'm still relatively new to the game art world, and I seem to have a hit a brick wall in my learning. I'm posting this thread in hopes of getting a little insight. So here's my dilemma. I am self taught and my ultimate goal is to become an environment / level artist. Now I fully understand the amount of work it…
your work so far looks like you are plenty competent technically. It's just not AAA quality yet. I'd focus on figuring out how to bring the quality up -- and whatever program or technique that requires just learn it one thing at a time. comparing your work to the most similar thing I could find (from uncharted 4), the…
But are most studios, or many studios, or a only a few studios of a mindset to take in junior artist who may lack workmanship quality but have winning personalities (i.e. poopipe's "team player")?
That sounds great -- like exactly what any junior artist working to get into the business would want to hear, but it kind of seems to go against the general advice for wanna-be's I read here and similar places. My impression is that "there is a ton of highly talented people and few jobs so nobody is going to bother…
"[...] artist who may lack workmanship quality but have winning personalities (i.e. poopipe's "team player")?" TBH I think you are misunderstanding the point. No one has any interest in hiring someone who lacks workmanship (betting on a sloppy artist eventually developing clean habits is a recipe for disaster imho). And…