Does anyone know a script or easy method for 3dmax that could turn UDIM textured model with a single material into multiple matID one + multi-materials ?
Sorry for not doing so. Both are not only not working properly but also not exactly what I asked for. The first seems purposed to just make multi-mat based on a number of uv tiles, while I need to convert already working Arnold material with its typical <UDIM> in files path into game export ready thing. The issue is not…