Hello, everyone, I had a question regarding moving a subtool from Zbrush to Maya to edit some forms (in particular to extrude and add in sharp lines). Is there a way to move my subtool from Zbrush to Maya to edit without having to decimate? I can't do what I want with the decimated model in Maya due to the mesh being the…
what is preventing you from exporting the subtool into maya? Why do you think you need to decimate it? What do you think the purpose of the decimation tool is? you can export as an fbx or as an obj from zbrush. Look up "export from zbrush" and you'll find documentation explaining how.
You could use GOZ? but keep in mind it will autom. jump to lowest sub div level befor sending it to maya... than work in maya, after that you could sned it back to zbrush via
if it is too much polygons and you are wanting to do something like add in edgeloops, you need to export a lower subdivision level, then reproject the details. Tool > subtool > project all is the thing to google. If you don't have subdivision levels (you've been using dynamesh or sculptris) you can either retopologize and…