Yea my big gripe with blender 2.8 is that because it's in beta, add-on support is non existent.But I have a couple of projects that will need to be delivered this year so can't wait for Blender 2.8 to be officially released so will attempt MODO for now and once the add-on support catches up to blender 2.8 I might…
I spent quite some time learning Modo Indie few years ago and found very little essential extra over what Blender could offer. It's sometimes nicer organized probably, and allowing quicker access while in Blender features sometimes are not that obvious or buried deeper inside, takes you 2-3 clicks more . Including UV…
Wow, just tried to bake that Bevel shader In the last Blender 2.8 build. Thanks musashidan It's just perfect , the best it has ever been elsewhere. No need to even do face weighted normals in many cases. Too bad they did that monstrous UI change. Everything I love about Blender UI: hotkey approach, interface colors, tools…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
Thanks for the posts everyone it’s just what I needed to read, lots of interesting information in this thread. Personally I need to choose what to put my efforts into moving forward. I am starting to transition from Maya to Houdini but I can’t help feel I need to focus more on Blender. The only trouble is Houdini does seem…
A few things I regularly do in Blender but never figured out how to do in Modo Indie. Maybe someone could correct me if I am wrong 1. Face weighted (rotated) normals . There is just a button in Blender and in Modo I heard it's a 3d party script not working in Indie 2. Normal Theft , or attribute transfer . UV transfer etc.…
I tried Modo 12.3(I'm sure it was) because I wanted a solution to bake rounded edges shader. After extensive testing over the course of 10 days I completely gave up on it. The baking results were poor - the baking wizard workflow was good, but the rounded edge baking left terrible arfifacts that were unacceptable. The geo…
Modo for out of the box modeling, UV edit workflow. You might even want to look at Modo Indie if the restrictions won't affect you. Otherwise, Blender is inching out to be a better option WITH affordable 3rd party plugins, such as decalMachine, meshMachine, HardOps, boxcutter...ect (…
1. Vertex map tools couldn't do what I mean (as of I know) Can it? Really?. I mean what's Normals>"Set from face" button does in Blender. Rotate vertex normals to be perfectly perpendicular to the selected face for purpose of killing normal map/shading gradients on flat surfaces. 2. UV transfer works only on perfectly…
I think learning Houdini implies that you are more than just an artist. If you are not, then you didn't learn Houdini properly. It's an incredibly valuable skill to have in my opinion. As for the original topic I often use Blender to model some part of an asset if proceduralism is not required for that part and then take…