I think learning Houdini implies that you are more than just an artist. If you are not, then you didn't learn Houdini properly. It's an incredibly valuable skill to have in my opinion. As for the original topic I often use Blender to model some part of an asset if proceduralism is not required for that part and then take…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
Oh no, I also do as little of my modeling in Houdini as possible. It's mostly ZModeler. I just use modeling in Houdini when I come across something that can't be done well with ZModeler. Especially something best made with booleans, since the ZBrush booleans don't pair well with ZModeler. The overall conclusion drawn in…
Houdini is a risky one for education in terms of a primary dcc app IMO. The price for commercial licenses is very high compared to maya/max. the vast majority of studio artists won't be doing anything that can take advantage of the features you're paying for and the comparatively weak traditional modelling tool set means…
Have you tried this? https://gumroad.com/l/OxGitMade by the same guy that made some hard surface modeling tools for Houdini which I've heard are pretty good. Haven't tested it myself yet though.
Thanks for the posts everyone it’s just what I needed to read, lots of interesting information in this thread. Personally I need to choose what to put my efforts into moving forward. I am starting to transition from Maya to Houdini but I can’t help feel I need to focus more on Blender. The only trouble is Houdini does seem…
Hmm, I can answer a few of them based on my experience so far 1.The Modo version i'm currently trialing, 12.2 has it built in.One of the first things I've wanted to check and it works as it should.https://learn.foundry.com/modo/12.0v1/content/help/pages/uving/vertex_map_tools.html2.Never tried for normal transfer, but I…
I'd say Modo, since you don't need it for animation/rigging. Assuming the price isn't an issue. If I was considering the price, I'd say the difference is nowhere near worth it and just go with Blender. I personally only use ZBrush/Houdini right now for modeling. I do the sculpting and majority of modeling in ZBrush, and…
Hi Zack, Thanks for the reply. I've actually seen your post about modeling in Houdini on the sideFX forums and I've tried it as well and it's not there yet. Maybe next release... I'm not super skilled in Zbrush so I tend only to use it when needed, that why I'm not just using Zmodeler as my main modeling tool. And the…