so i was working on this piece here and as you can see, the walls all have dfferent texel density. How would I turn them into a consistent texel density. I am also very unsure about how to uv unwrap longer pieces inside 3ds max. I know like a square 1x1 wall should occupy the 0-1 space but what about a 2x1 or 2x1x3 wall ?…
Is there a script in max that will automatically do it for me? Again Im kinda new to uv unwrapping modular stuff, i usually do props. what i am also kinda wondering, do I not have to make some pieces use the 0-1 uv space to the fullest to ensure texel density? I was always told to pack tightly as possible. Here are some…
One of the things I really had to wrap my head around when I first started shifting from just making one off props to full environments was: modeling and uving doesn't have to be a linear process. I was accustomed to making a high poly, low, unwrap, pack it all in the 0-1, etc neat-o, I made a model. But when I tried to…
hey, sorry to revive this thread. So I was doing more expirements and learned about TD. Here I created a 100x100cm plane and applied a 1024x1024 tex resolution with 1024px per 100m on it and then i got the TD the texel density and applied it to this 400x800 wall module. The Uvs got upscaled alot and now I am stuck on how…