I might have mispoken about getting bored with hard surface. I really like it and there's definitely A LOT of room for improvement in my case. I'm nowhere near the level of people whose art I follow. I just came to a certain point in my learning curve where I don't learn as much and as fast as I used to and I think that is…
Hey guys, I've done hard surface modeling for over a year now, I'd say I'm fairy okay with it and can do most props (i'm not by any means at a level that I would like to be or I'm not calling myself an expert here) and I generally have a decent knowledge of 3D workflow etc. I've also dabbed a bit in ZBrush but only as a…
95% of sculpting is anatomy. 5% is learning the tools to put that knowledge into practice. Learn anatomy. Eat, breath, sleep, dream it. Trying to follow along an advanced sculpting tutorial with no clue of anatomy is a complete waste of time. It's not like hard surface modeling tutorials at all. This is why 90% of…
You've got a series of different problems right now that you've kind of lumped into one issue. However we can break these down so their easier to solve on their own. I believe the first problem is you haven't really nailed down what you want to be or do in terms of a 3D artist. You've done hard surface modeling for a year…
90% of character sculpting is done with like 3 brushes. Move, clay, damstandard, or similar variations of these. 90% of the sculpt is done with <100k points in zbrush and mostly just making minor tugs and tucks with the move brush. This is where most beginners fail, and even as a slightly beyond the basics beginner it is…