Hi,I'm currently making an auto-retopo plugin for Maya and 3DSMax. I'm looking for few beta-testers. Let me know if you are interested ! I will need your email to create a license key for the test - so just send me a private message with your email.And let me know if you want to test for 3DSMax or Maya. -------- NB: The…
Just wanted to ask if any updates were in the works? The official 3dsmax plugin url on the webpage links to a french purchase page for 3dsmax. https://exoside.com/quadremesher/
Cathodeus: try to remove it manually : remove the QuadRemesher folder in C:\Users\[YOUR_NAME]\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU\scripts EGGO: yes, I will do it in few months...
Hi, if you're still looking for beta testers for 3dsmax, I'd love to give this a go. Some of my models have clean quaddy topo, and some with messy triangulated stuff on the flat bits, and I have a high-fidelity laser scanned model I'm interested in testing this on. Sent you a PM with my email.
So! I've figured out a way around the smoothing groups issue - If I push up the turbo smooth iterations on the bumps and then use the 3DSMAX Boolean rather than ProBool tool, I can get it to work! However, now there...is just some weird stuff going on. Examples: Some of the intersections (blue checks) look great! but some,…