They want to do heightmap-based blending, using Redshift in Maya. Some tips here. Not specifically for that combo, but might give you ideas to start experimenting with. http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending
I'm studying how to make seamless textures for a ground plane in Substance Designer. My reference - https://imgur.com/a/j2FhLKs So my question is about the placement of the pebbles. I want to be able to control pebble placement on each ground geo outside of Substance either by mask texture or vertex color. However, the…
Right. The 'not blurring them into the ground' thing really threw me off for some reason. Hope this helps. This first video describes blending two materials using the RS Material Blender based on two material heights + a mask. At 2:00 he starts with a Ramp to do a simple blend from left to right. Instead of a ramp, this is…