Let's say you have four buildings. You give each one a UV layout filling the 0-1 space, and you set the resolution to 512. Then you create your textures in photoshop or substance painter. So for each building you have one 512 material. A total of four materials. So you have four separate materials now, but in your game…
You are confusing me! :) It will make sense once you do it. It seems complicated at first but once you do it you'll see it can be quite simple. So a good thing to do then is a very simplified training run. Make four cubes, maybe put a roof on just for fun, and give each one a UV layout and it's own material. So house A…
https://www.youtube.com/watch?v=iWsdZ0IUhcg it's not a good tutorial. no sound. And this is much easier done inside photoshop. Only reason i did it in substance painter is because I learned painter before photoshop and put off learning photoshop for too long. But it's like a five minute ordeal in photoshop versus much more…