What software are you using to model? Found a great article for baking right inside max, but even if you aren't it's still a great resource to read. https://www.pluralsight.com/blog/tutorials/tips-creating-perfect-normal-maps-every-time As a max user, when I'm doing PBR metal / roughness workflows for unreal I find baking…
I've tried various programs and not had much luck. I have Zbrush, Cinema 4D, and Substance painter, and the maps baked with each tend to... well not work very well so I've gotten frustrated with the process. would be 100% interested in tutorials to that effect.
You might actually want Marmoset Toolbag's baker instead. Substance Painter is crap for quick iterative fixes. Toolbag visualized the bake cages and lets you manage your baking groups on the fly, among other features. Unless something has changed with Painter. Painter's baker sucks. Marmoset has a tutorial for their…
If your baked textures tend not to have any baked detail on them, you've gotta delve deeper! Do a simple project: Create a plane and put a bunch of small details into it. Then, create another plane that takes up the same amount of space, UV map it, and then bake the details down from the high poly to the low poly plane. If…
Hey! Not a professional here, but maybe I can give you some tips anyway. Your texture looks like a nice base but left unfinished. It's lacking details like wear & tear, markings, engraved text or simply something like texture on the grip. Weapon grips usually have a rough texture to them to improve the grip (just google…