What is the purpose of renderpasses in Zbrush for rendered images? To get a right look of a certain material, reflectivity of a "metal" etc? if so, can i not just skip that passes and make my textures with principled based shaders, like substance painter, export textures and render that stuff in keyshot? isnt that much…
Before Keyshot ZB BPR render passes/compositing was very popular. I us to do it myself, all the time. The thing to understand is that this technique is a truly liberating one from a production workflow. Render pass/comp/paintover is a way to get extremely fast artwork out because anything goes. It's main use industry-wise…