Hi everyone, recently I have being testing a way to simplify the eye mesh and be modular to use on realtime and high render you can see it here (https://polycount.com/discussion/206915/eye-setup-for-realtime-and-high-render#latest) I was quite sure Unreal could do this as well as marmoset but it does not. I noticed the…
I changed the pixel Depth for the fresnel and the results are better, but I still can't figure out why the refraction does not reflect what is inside instead of what is coming from the front... pth