Hello, I need some advice regarding material creation for a pre rendered scene that I'm making in Maya that will be rendered with Arnold. My goal is to create a beauty render. I was thinking about the workflow to use to create materials for the scene, I usually do a proper uv workflow where I make the materials inside…
No it will be a static render and thanks for the link to Avrid channel, it has good stuff. I think that at the the end i will texture the props inside Painter because i already have a lot of materials and smart materials in my library so it will probably be faster this way instead of creating procedural materials inside…
Thanks for the reply, i actually never tried to mix substances in Arnold so i will try it out. Regarding UV vs procedurals i think that, time wise, i will probably make UVs for the meshes to apply textures and substance materials on them. Maybe i can use procedural materials with no UVs for background object or the most…
is the mesh gona move ? I suggest watching Avrid Scheneider's channel. Full of useful Arnold tips and tutorials. Might help you. https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g my 2 cents Procedural is great for giving variations, good for texturing and shading large amount of assets without having to spend lots…
You could also make procedural materials in Substance Designer, and assign them in Maya, assuming you can mix Substance into your Arnold materials. We do this a lot where I work, except with 3ds Max and V-Ray, but the same basic concept. Mostly we can get away with procedural mix masks, requiring few hand-painted details.…