Hi guys, i'm totally newbie in the path, i'm following a vfx school and planning to aim at working for TV/film...but have some confusing about workflow between game and film, especially in modelling :sweat_smile: ....In my knowledge ( plz correct me if i'm wrong ): modelling for games tend to work with low-poly model…
https://www.artstation.com/andrewhodgson https://www.artstation.com/artwork/AOO4N above links should be able to give you and illustrated idea on both games and vfx/ film industry. One major difference between games and movies is tris vs quads. For games tris,ngons, quad all acceptable since it all gets triangulated in game…