I'd definitely go with UE4 for starters. UE4 has a great and really supportive community. Blueprints can become a bit of a headache when you end up with a lot of spaghetti - but it's easily cleaned up with smart use of functions and macros. Dismemberment is entirely supported by UE4, you can break off limbs via blueprint.…
You generally get results quicker and cheaper in ue4 but if you plan to do something like add a major feature it will be more complex than with unity. In your shoes I'd choose unreal
I'm a solo dev who likes to work on games during my free time. It's more of a hobby that I hope to start making money on someday. I'm an independent game designer and artist. I have a job that works usual 9 am to 5 pm Monday to Thursday. I like to have Friday and maybe weekend be my game development work. I went to school…