So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…
I'm going to handpaint the model, I don't need normal map, just a diffuse texture handpainted will do. And those cuts need to be there to support the curve at the top. I just want to know if it's ok to separate this face from the rest so I can have this in my portfolio and not look like a foul haha.
Merge all the bottom vertices into the corner vertex. Don't need those extra bottom verts, waste. Same with the side vertex near the top, weld it to the top corner instead.