I created a trim sheet that I would like to create a displacement map for so my trim pieces can have some depth in UE4. What would be the best way to go about this? I tried to bring my HP trim sheet layout into zbrush, but when I click "create DispMap" it gives me a really bad looking map. Am I missing a step? What would…
I got it to work in Maya. I was initially trying to export as a Targa, but that wasn't giving me a correct displacement map. Switched to TIF and it worked fine. Not sure why? But now Im coming across another issue. My trim sheet has some bolts and other things on there that is also used with an alpha map. When I hooked…