hey guys, so I was kinda looking for something new to learn and perhaps build a game as a hobby project. I am mainly a 3D artist and wanted to be a little bit more independent from coders regarding making small games. Now I like both unity and unreal but I feel like unreal has much more to offer however, I reckon its much…
Would recommend the c# direction. As competent as some visual scripting systems are becoming, they are all specific to a certain engine, so if in the future you switch engines you're back to square 1, whereas actually learning a language you can carry this forward for the rest of your life
I messed about with Kismet back in 2009 when learning UDK which I have to say didn't impress at all but since then it appears they've put a lot of work into visual OD solutions like Blueprints and as far as I know is at this point a fairly powerful, adaptive option on top of other native UE scripting systems so IMO worth a…
Unreal is significantly easier to get shaders and stuff built for. Blueprints are powerful and fast enough for most gameplay related things but can become hard to read. I prefer working on Unreal if it's just me doing stuff as it does more out of the box.