Hello all, I'm testing exporting trees out of SpeedTree and into UE4, but when I import them, they look like this: It seems as though the export isn't generating texture atlases for some reason. Does any one have any idea how to fix this? I'm definitely missing/skipping a step somewhere I assume. Do you need to create…
Hi, I'm running the latest SpeedTree and UE4.20.3. I just now think I've figured it out. I had been saving (at export) to the wrong location, not inside my content folder of my UE project. When I imported the mesh I don't think UE could find the textures. I managed to import the textures manually, but also if I copy them…