if you use an 'edge detect' node after the tile generator you'll get a result you can use to drive a flood fill node - like this: from my twitter: https://twitter.com/sprunghunt/status/1061079820832919552
I'm trying to figure out how I would come up with a vector map that I could use to drive a vector warp node so that I can offset surface detail across these tiles: Basically, I need an image where each of these tiles is a different color. I don't think I can use flood fill as I would if my pattern was white tiles separated…