I'm trying to figure out how I would come up with a vector map that I could use to drive a vector warp node so that I can offset surface detail across these tiles: Basically, I need an image where each of these tiles is a different color. I don't think I can use flood fill as I would if my pattern was white tiles separated…
if you use an 'edge detect' node after the tile generator you'll get a result you can use to drive a flood fill node - like this: from my twitter: https://twitter.com/sprunghunt/status/1061079820832919552
That sort of gets close to the desired effect, but it results in a flood fill where there are borders between each of the tiles. That works for stuff with grout or mortar in between them, but doesn't work as well where you're overlapping tiles without a border. I will probably have to change the way I'm coming up with the…