Okay. I Started creating a Blueprint with a button that can be pressed from Editor. I successfully stored the "InstancedFoliageActor" from the world 1 and world 2. But I can't do anything with it by blueprints. I can't access the instanced mesh or anything. So do I need to create custom unreal node with C++ by taking piece…
Hello Polycount community. I have an issue with the Foliage tool inside Unreal engine. Actually I have two world that are inside two different streaming level. The player can change from one world to another. I want to have the first world be like the second one on some aspect. One thing I want to do is to have two…