Hi, my name is Jack Banner, and i'm new to modelling, animate 3D models. - Like the title, i'm beginner and need help. - I have so many questions but don't know who should i ask. - I used to work with zBrush and plan to do some animation works and textures in maya too, here are my questions: 1. I have an example, if i done…
I plan to make an cinematic scene on Maya, but my 3D model polygon count on zBrush is to big to rig and animation, so i decide to retopology the decimate version of it in maya. But what i wondering right now is how can i apply High poly details from zBrush model into Maya lowpoly model? It's 2 different programs and…
Hi Jack. The exact workflow you need depends on what you want to do with the model you intend to animate. Is the final model for standard hipoly animation, or realtime interactive animation? All the information you need can be found at: http://wiki.polycount.com/wiki/Polycount. The whole idea behind game art is to produce…
Because retopology system in zBrush is not ok, so i have to change to maya to retopology in there. My problem is how can i apply details from high poly to low poly model? Because that is 2 different models from 2 different programs. And if i polypaint from zBrush, what kind of maps should i export out to apply to…
1) You usually want a single model in the end for animation when possible. Except for things like car doors or wheels, those are typically separate models. 2) If you can't use Substance, use XNormal to bake. Most of the time, we bake the high poly onto a normal map for the low poly. You'll need to unwrap UVs on the low…
You can bake vertex colors with Marmoset Toolbag, if that hasn't been mentioned already. In addition to what's been mentioned about making your hi-poly object a cache for viewport performance, if you are working with Maya quad draw I recommend periodically breaking your new geometry off into separate objects -- for me this…
-Export your hipoly/s from zBrush to your hard disk/a disk. If you want you can polypaint it/them beforehand and that will give you a color map when you tick that option in xNormal/Maya baking (all 3d apps can bake maps but xNormal is straight forward, maybe Maya too I dont know). -Decimate a copiy of the highpoly/s…