Hi Jack. The exact workflow you need depends on what you want to do with the model you intend to animate. Is the final model for standard hipoly animation, or realtime interactive animation? All the information you need can be found at: http://wiki.polycount.com/wiki/Polycount. The whole idea behind game art is to produce…
Hi, my name is Jack Banner, and i'm new to modelling, animate 3D models. - Like the title, i'm beginner and need help. - I have so many questions but don't know who should i ask. - I used to work with zBrush and plan to do some animation works and textures in maya too, here are my questions: 1. I have an example, if i done…
1) You usually want a single model in the end for animation when possible. Except for things like car doors or wheels, those are typically separate models. 2) If you can't use Substance, use XNormal to bake. Most of the time, we bake the high poly onto a normal map for the low poly. You'll need to unwrap UVs on the low…
I plan to make an cinematic scene on Maya, but my 3D model polygon count on zBrush is to big to rig and animation, so i decide to retopology the decimate version of it in maya. But what i wondering right now is how can i apply High poly details from zBrush model into Maya lowpoly model? It's 2 different programs and…
When I retopo in Maya, I usually have the high poly loaded as a GPU cache, Alembic caches are also possible if it's too difficult for your video card. I don't do any polypaint in Zbrush, so I can't help you much more than to say that you should at least bake diffuse.