Assuming it's coming from a blend node yes. Expose the blend mode parameter as an integer 1 drop down list and the opacity as a float1 slider. You'll need to fill the list in yourself but that's no big deal. I'm about 90% confident it'll translate to painter correctly
I got the similar issue and made a simple node to reuse this feature. Just like the default blending mode but the dropdown list is exposable. Hope it can help if anyone need it (free for personal use of course): https://www.artstation.com/marketplace/p/bbP5y/exposable-blending-node-for-substance-designer
I'm afraid blend modes can't be exposed, this has been confirmed by the devs. The reason they provided was technical limitations. They also recommend the same approach you have taken with multiple blend nodes. I don't see why you can't share one opacity parameter between all of them though
Hi! I wonder is there any good way to expose all blending modes to Substance Painter? It seams that some of the generators have blending modes inside like for example "mask editor" So I made something similar using multi-switch but I'm not satisifed with this and I don't have one variable control on opacity - for each…
Do anyone know a quick way of exposing blend modes in SDesigner with actual names of blend modes , not just slider with integers as I usually do . Copy paste the complete list of modes from somewhere or something ?
Yeah, i know , I just wonder is there some non tedious way to do so? like copy/paste the complete list of those entries , paste and associate with blend node I am going to expose?