MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces. https://www.youtube.com/watch?v=5hvusH1QrRc Out for Blender 2.80 now! Fuse, Unfuse, Refuse Plugs Available on Gumroad. Comments and questions are appreciated!
Thanks mate! By default I'm not doing a boolean, instead I'm am finding faces in the target object by proximity to verts in the (deformed) handle mesh. I am using a surface deform mod for fillet plugs. For edge plugs I'm moving the verts manually to the closest point on the target surface. I tried to do as much as I could…
Awesome update. I wonder, are plugs working like -> boolean -> delete hole -> bridge + surface deformer on plug? Maybe with 2.8 weighted normals addition, there will be no need for transferring normals thing. btw. Machin3, you doing the addon stuff full time now?
Thanks for answer. I tested weighted normals and you are right they didn't help much. I use them sometimes to even out surface shading, but it doesn't help here much. Now I see there is 'Normal Transfer' checkbox after executing plugs so that is cool. No need to create stash. I wonder myself about going full time as addon…