Hi folks, So I have a character with a looping idle animation within Maya, but in Marmoset is doesn't loop. It does only seem to loop when i enlarge the timeline length with a big proportion, but the problem is that it will reach the end of the timeline anyway and from that point on wont combine with the beginning, so…
For a looping animation, make sure your timeline length matches the animation length you're using in Maya. For instance, if you have a 30 frame animation, set the timeline start to frame 1, and the end to frame 30. You can do this by dragging the ends of timeline slider (the bar along the bottom of the Timeline editor), or…