Hi all, I have just recently started a course in game art at university and I wanted to recieve some criticisms or advice as to what direction I should take my portfolio in to land a job as an artist in the games industry. Im still learning the pipeline for creating game assets so I dont have many to showcase however any…
Honestly...this is really solid work, man! I'm not really a prop artist so I'm likely an easier judge, but I have zero real crits to give. Most student portfolios tend to need at least a little bit of house-keeping or curating to get to entry-level standard, but I think you're pretty much already there quality-wise. One…