Hi everyone, I started to document my progress and share what I've learned so far in the CGMA course Organic World Building in UE4 taught by Anthony Vaccaro https://www.artstation.com/autocon known as @Autocon here in PC. So far it's been a great experience and I highly recommend the course. We are on week 3 and I started…
In week 5 we focused on rocks and watched some techniques to take them to the next level using shaders. We focused on adding more details to the rocks, work on the slope vector shader, mesh vert displacement shader and Parallax / Bump offset shader. Here is how my scene looked in week 5: The slope vector shader really adds…