Help! Have the same problem - after baking light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (whicj i dont have, just using lowpoly as hp), it gives me a black color texture
"Complete Lighting" "The Complete Lighting output bakes the material colors, diffuse lighting, shadows, and specular reflections from your scene. The material properties are defined by the material(s) applied to the high poly mesh(es)." I want do bake (combine) all PBR textures that i painted on SP, to just one texture. I…