I've tried googling and searching through the forums, and found a couple of temporary fixes. But nothing that actually solves the issue fully. The problem began when I went into my cameras attributes to alter the near and far clipping. But now whenever i go into the top or right view, essentially anything other than…
My working units are centimeters. Which i guess makes sense that would put my far clip at like 100m which is no good for the modular building set im working on. Haha. Good to know though and thanks again dude!
@sprunghunt Heck Yes dude! I did have to mess with those near and far clip plane values because they were way to small for my scene. Is it possible i need to alter my units setting or something? I currently have them set to what i believed worked best for unreal. But the near clip you have set in the script turns every…
I have a button that does this: <p>setAttr "perspShape.farClipPlane" 1000;</p><p><br></p><p>setAttr "perspShape.nearClipPlane" 0.01;</p><p><br></p><p>setAttr "persp.translateX" -60;</p><p><br></p><p>setAttr "persp.translateY" 60;</p><p><br></p><p>setAttr "persp.translateZ" 60;</p><p><br></p><p>setAttr "persp.translateY"…
Oh those settings are specific to the scale of the project I'm currently working on. You'll need to adjust them yourself to a good clip value. What scale are you using?