Hello all, Has anyone tried selling 3D assets to a single customer for a higher price so that studio/ customer gets an exclusive asset...Instead of spending a work week on an asset, only to get $20 a month for a grand total of $300 ...a year later...for 45 hrs of work...you can say sell it for $899 or something, market it…
I've made 16 asset packages for the Unity asset store. I've also purchased thousands of dollars worth of assets, plugins and software for studios. If your assets aren't selling, you are doing it wrong. You've picked the wrong type of assets or you are presenting them incorrectly. Do some market research on the top ten…