Hi guys! I'm kind of new to animation so I'm starting with something simple: animating the scifi weapons in my pet project. It is an FPS and there are no hands, just the weapon model itself. I've been trying to create a smooth animation for the walking and then the running clips, but it's been hard to make it look good.…
From my own research on the matter, I have a few referenced GDC talks and videos discussing FPS animation: Art of Destiny's First Person Animation First Person Animation of Overwatch Animation Pipeline of Overwatch AI and Full Body Animation in DOOM Animation Prototyping for Games In terms of animating the weapon without…